π Budget & footage by week
| Week | Dates | Days | Materials $ | Footage | Shots |
|---|
π Shopping list β materials grouped by week
π¦ Order-ahead timeline
π§° Gear-load β what to pack, and which days it's needed
Sorted by how many days each item is needed. Click a day to open it.
Tools
Camera & AV gear
π οΈ Equipment hire
π‘οΈ Risk register β by phase
π Volunteer roster
π©Ή Sustainability & resilience
π Burnout guard
You work ~7 days most weeks (concreting MonβFri + pizza Fri/Sat + build SatβSun + a nightly stream). Rules to last 100 days:
- Mondays = recovery β ingest + stream only, early night (built into the schedule).
- Bank a real rest block each fortnight β a Sunday afternoon off or an occasional concreting day-off.
- Nightly stream cap β keep it to the hour; some nights just talk + log, no extra work.
- Crunch weeks (W8 night test, W10 pond, W14 finale) β keep the weeknights either side light.
π‘ Contingency & float
The 100 days are fully booked, so build in slip-resilience:
- Float = your occasional concreting day off β use it to catch up when behind.
- Weather slips bump to the next free dawn or the following weekend (see each day's rain plan).
- Most slack: the 3-week frame phase (W2β4) and the launch run-up (Oct 12β13).
- Tightest: W10 pond & W14 finale β protect with volunteers; don't let earlier weeks eat into them.
πΎ Footage backup (3-2-1)
100 days of footage is irreplaceable β no single failure can end the project:
- 3 copies Β· 2 local drives (working + mirror) Β· 1 offsite/cloud.
- Daily: ingest + dual-local backup (on every day's Edit list).
- Weekly (Mondays): push last week's footage to the offsite/cloud copy (built into Monday Edit tasks).
- Hero takes (e.g. Day 56 first-water) β copy offsite the same night.